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A new mesh simplification algorithm based on quadric error metric

机译:一种基于二次误差度量的网格简化新算法

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This paper proposes an improved mesh simplification algorithm based on quadric error metrics (QEM) to efficiently processing the huge data in 3D image processing. This method fully uses geometric information around vertices to avoid model edge from being simplified and to keep details. Meanwhile, the differences between simplified triangular meshes and equilateral triangles are added as weights of errors to decrease the possibilities of narrow triangle and then to avoid the visual mutation. Experiments show that our algorithm has obvious advantages over the time cost, and can better save the visual characteristics of model, which is suitable for solving most image processing, that is, "Real-time interactive" problem.
机译:本文提出了一种基于二次误差度量(QEM)的改进的网格简化算法,可以有效地处理3D图像处理中的海量数据。该方法充分利用了顶点周围的几何信息,以避免简化模型边缘并保留细节。同时,将简化三角形网格和等边三角形之间的差异作为误差权重添加,以减少出现窄三角形的可能性,从而避免视觉突变。实验表明,该算法在时间成本上具有明显的优势,可以更好地保存模型的视觉特征,适合解决大多数图像处理问题,即“实时交互”问题。

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