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Designing for Positive and Serious Experience: Devices for Creativity, Engagement, Reflection and Learning

机译:为积极和认真的体验而设计:创造力,参与度,反思和学习的工具

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Slow serious gameplay and interactions are slow movements intended to focus and sharpen attention/concentration, and provide openings and opportunities for reflection, contemplation, questioning and learning. Like devices used in film and theatre, this forms part of an emerging design repertoire of strategies and devices for creativity to articulate and manipulate time and space and narrative in interactions and games for the shaping of experience. To illustrate the idea of slow serious interactions this paper outlines devices and strategies for the design and development of a serious game that blends slow with fast interaction and gameplay to shape experience between positive and serious experience, to engage, stimulate thought and for reflection. The design strategies outlined herein can be used to inform design of other games, interactions and slow serious (art) games.
机译:缓慢而严肃的游戏玩法和互动是旨在集中和增强注意力/专心的缓慢运动,并为反思,沉思,提问和学习提供了机会和机会。就像电影和剧院中使用的设备一样,这构成了新兴的策略和设备设计库的一部分,这些策略和设备用于进行创意来表达和操纵时间和空间,以及在交互和游戏中进行叙述以塑造体验。为了说明缓慢的严肃互动的想法,本文概述了严肃游戏的设计和开发的设备和策略,这些游戏和策略将缓慢的互动与快速的互动和游戏玩法融为一体,以在积极的体验和严肃的体验之间塑造体验,吸引,激发思想并进行反思。本文概述的设计策略可用于告知其他游戏,交互和慢速(艺术)游戏的设计。

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