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Gamification for Education: Designing a Pharmacy Education Game

机译:教育游戏化:设计药学教育游戏

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A key motivator for the use of serious games has been the notion that "gamification" provides users with an additional level of engagement. This study examines a traditional model of usability in terms of engagement and efficacy, presenting the results obtained from a formative evaluation of a serious game prototype that has been developed to assist in pharmacy education.
机译:使用严肃游戏的一个主要动机是“游戏化”为用户提供了更高的参与度这一观念。这项研究从参与度和功效方面考察了可用性的传统模型,并提出了从对严肃游戏原型的形成性评估中获得的结果,该原型已经开发出来,可以协助药房教育。

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