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Effects of prefrontal anodal transcranial direct current stimulation on working-memory and reaction time

机译:前额外anoDal经颅直流刺激对工作记忆和反应时间的影响

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Transcranial direct current stimulation (tDCS) has proven to be a useful tool in the scientific research community, particularly for clinical investigation purposes. Neuroimaging studies indicate that there is a connection between the prefrontal cortex (PFC) and working memory (WM), as well as between the primary motor cortex and reaction time (RT). Thus, our goal was to evaluate the effect of anodal stimulation of the PFC, with respect to WM and RT. We tested 20 healthy subjects randomized into two groups - half received active stimulation and the other half sham stimulation. Participants underwent two stimulation sessions of 10 minutes each, separated by a 10-minute interval for rest. The task was performed during the stimulation periods, and consisted in the display of a list of words for the subject to read and memorize. Afterwards, a new list was shown and the subject was asked to to press a key when a repeated word appeared. A current of 1 mA was delivered via a foc.us gamer headset. After both stimulations, the participants answered an Adverse Effects Questionnaire. Statistical tests were performed to compare the accuracy, error rate, and reaction time values for active vs. sham and first vs. second stimulations. The results obtained led us to infer that there were no significant improvements in the performance of the active group in comparison with the sham group, in terms of WM and overall RT values. However, RT data analysis indicated that active simulation subjects showed significantly lower values when compared to the sham group, only for the first stimulation period. Due to emerging technological advances, the videogame industry has started to invest in the commercialization of products that promise to enhance neural functions and, thus, improve gamers' performance. The results obtained provide evidence of the importance of testing such commercial devices. The scientific community should have an active role in the validation of these claims.
机译:经过经济直流刺激(TDC)已被证明是科学研究界的一个有用的工具,特别是对于临床调查目的。神经影像学研究表明,前额叶皮质(PFC)和工作存储器(WM)以及初级电动机皮层和反应时间(RT)之间存在连接。因此,我们的目标是评估阳极刺激PFC的疗效,相对于WM和RT。我们测试了20名健康受试者,随机分为两组 - 一半接受了积极的刺激和其他半假刺激。参与者接受了每次10分钟的两次刺激会,以10分钟的休息间隔。在刺激期间进行的任务,并在主题阅读和记忆单词的列表的显示组成。之后,显示了一个新列表,并要求主题在出现重复的单词时按一个键。通过Foc.US Gamer耳机提供1 mA的电流。在刺激后,参与者回答了问卷的不利影响。进行统计测试以比较活性与假的精度,误差和反应时间值和第一个与第二刺激。获得的结果LED指示我们在WM和总体RT值方面,与假手术组相比,活性组的性能没有显着改善。然而,RT数据分析表明,与第一个刺激期间相比,有源模拟受试者显着较低的值。由于新兴的技术进步,视频演示行业已经开始投资于产品的商业化,以提高神经功能,从而提高游戏玩家的表现。获得的结果提供了测试这些商业设备的重要性。科学界应该在验证这些索赔中发挥积极作用。

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