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Effects of prefrontal anodal transcranial direct current stimulation on working-memory and reaction time

机译:前额阳极经颅直流电刺激对工作记忆和反应时间的影响

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Transcranial direct current stimulation (tDCS) has proven to be a useful tool in the scientific research community, particularly for clinical investigation purposes. Neuroimaging studies indicate that there is a connection between the prefrontal cortex (PFC) and working memory (WM), as well as between the primary motor cortex and reaction time (RT). Thus, our goal was to evaluate the effect of anodal stimulation of the PFC, with respect to WM and RT. We tested 20 healthy subjects randomized into two groups - half received active stimulation and the other half sham stimulation. Participants underwent two stimulation sessions of 10 minutes each, separated by a 10-minute interval for rest. The task was performed during the stimulation periods, and consisted in the display of a list of words for the subject to read and memorize. Afterwards, a new list was shown and the subject was asked to to press a key when a repeated word appeared. A current of 1 mA was delivered via a foc.us gamer headset. After both stimulations, the participants answered an Adverse Effects Questionnaire. Statistical tests were performed to compare the accuracy, error rate, and reaction time values for active vs. sham and first vs. second stimulations. The results obtained led us to infer that there were no significant improvements in the performance of the active group in comparison with the sham group, in terms of WM and overall RT values. However, RT data analysis indicated that active simulation subjects showed significantly lower values when compared to the sham group, only for the first stimulation period. Due to emerging technological advances, the videogame industry has started to invest in the commercialization of products that promise to enhance neural functions and, thus, improve gamers' performance. The results obtained provide evidence of the importance of testing such commercial devices. The scientific community should have an active role in the validation of these claims.
机译:经颅直流电刺激(tDCS)已被证明是科学研究界的有用工具,特别是对于临床研究而言。神经影像学研究表明,前额叶皮层(PFC)与工作记忆(WM)之间以及初级运动皮层与反应时间(RT)之间存在联系。因此,我们的目标是相对于WM和RT评估PFC的阳极刺激效果。我们测试了20名健康受试者,将其随机分为两组-一半接受主动刺激,另一半接受假刺激。参与者进行了两次刺激会议,每次10分钟,间隔10分钟以休息。该任务是在刺激期间执行的,包括显示供受试者阅读和记忆的单词列表。之后,显示一个新列表,并且当出现重复的单词时,要求受试者按一个键。通过foc.us游戏玩家耳机提供了1 mA的电流。两次刺激后,参与者回答了“不良反应调查表”。进行统计测试以比较主动刺激与假刺激以及第一次刺激与第二次刺激的准确性,错误率和反应时间值。获得的结果使我们推断,与假手术组相比,活动组的表现在WM和总体RT值方面没有显着改善。但是,RT数据分析表明,与假手术组相比,活动的模拟受试者仅在第一个刺激期间显示出明显较低的值。由于新兴技术的进步,视频游戏产业已开始投资于产品的商业化,这些产品有望增强神经功能,从而改善游戏玩家的性能。获得的结果提供了测试这种商用设备的重要性的证据。科学界应在确认这些主张中发挥积极作用。

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