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Comparison of trajectory generation methods for a human-robot interface based on motion tracking in the Int2Bot

机译:Int 2 Bot中基于​​运动跟踪的人机界面轨迹生成方法比较

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The acceptance of artificial devices like prostheses or other wearable robots requires their integration into the body schemas of the users. Different factors induce, influence and support the integration and acceptance of the device that substitutes or augments a part of the body. Previous studies have shown that the inducing and maintaining factors are visual, tactile and proprioceptive informations as well as their multi-sensory integration. This paper describes the vision-based part of the human-robot interface in the IntBot, which is a robot for the investigation of lower limb body schema integration during postural movements. The psychological approach and the technical setup of the robot, which is designed to imitate postural movements in the sagittal plane to imitate the human subject while performing squats, are outlined. To realize the imitation, an RGB-D sensor, in form of a Microsoft Kinect, is used to capture the subjects motions without contact and thereby avoid disturbances of body schema integration. For generation of the desired joint trajectories to be tracked by the control algorithm, different methods like an extended Kalman filter, inverse kinematics, an inverse kinematics algorithm using Jacobian transpose and approaches based on kinematic assumptions are presented, evaluated and compared based on human data. Benchmarking the results with data acquired using a professional motion capturing system shows that best overall joint angle estimations are achieved with the extended Kalman filter. Finally, the practical implementation within the robot is presented and the tracking behavior using the trajectories generated with the extended Kalman filter are analyzed.
机译:人造设备的接受像假体或其他可佩戴机器人都需要它们的集成到用户的身体模式中。不同的因素诱导,影响和支持替代或增强身体一部分的装置的整合和接受。以前的研究表明,诱导和维持因素是视觉,触觉和争论的信息以及它们的多感官集成。本文介绍了Intbot中的人机界面的基于视觉部分,这是一个机器人,用于调查姿势运动期间的下肢体图集成。概述了设计用于模仿矢状平面中的姿势运动以模仿人类对象的突出时进行蹲下的机器人的心理方法和技术设置。为了实现模仿,使用Microsoft Kinect的形式的RGB-D传感器用于捕获受试者的运动而不接触,从而避免身体模式集成的干扰。对于通过控制算法跟踪所需的关节轨迹,呈现,基于人类数据,评估和比较了不同的用于延长卡尔曼滤波器,逆运动学,逆运动学,逆运动学,逆运动学,逆运动学,逆运动学,呈现使用雅孚假设的逆运动学算法。使用使用专业运动捕获系统获取的数据基准测试结果表明,使用扩展的卡尔曼滤波器实现了最佳的整体关节角度估计。最后,呈现了机器人内的实际实现,并分析了使用使用扩展卡尔曼滤波器产生的轨迹的跟踪行为。

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