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A Virtual Museum for Flemish artworks. A digital reconstruction of Genoese collections

机译:佛兰芒艺术品的虚拟博物馆。热那亚系列的数字重建

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The work we propose in this paper is a Virtual Museum (VM) collecting the Flemish works of art which, during the XVII century, were part of the Genoese collections. One of the advantages of the virtual reality technology is the possibility to create a situation not physically realizable. Hence, our work gathers Flemish works of art linked by a common thread, scattered all over the world, making art at the disposal of everyone. Furthermore, the possibility of organizing contents in a hierarchical and interactive way allows us to provide a fruition of the conveyed information tailored to anyone's knowledge, trying to realize a "democratization of knowledge". The user should be provided with the possibility to customize his/her visit. In our work, we focus on two main aspects: the creation of a suitable environment; the transmission of education to the new generations. The didactic aim is obtained including a section for games, according to the serious games principle. Finally, the synergic cooperation between the figures of the art historian and the ICT engineer was required to develop a museum which is not a structure alien from its content, but a space thought to be appropriate and functional with respect to the content itself.
机译:我们提出本文的工作是一个虚拟博物馆(VM),收集森林艺术品,在十六世纪,是热那亚集合的一部分。虚拟现实技术的优点之一是创建不可能可实现的情况的可能性。因此,我们的工作收集了一个普通的螺纹,普通的艺术作品,散落在世界各地,为每个人的处置制作艺术。此外,在分级和互动的方式组织内容的可能性,使我们能够提供量身定制的任何人的知识传达的信息来取得成果,努力实现“知识的民主化”。应提供用户自定义他/她的访问。在我们的工作中,我们专注于两个主要方面:创造合适的环境;向新代传播教育。根据严重的比赛原则,获得了在内的旨在为游戏部分提供的。最后,艺术历史学家和ICT工程师之间的协同合作是开发一个不是来自其内容的结构的博物馆,而是一个空间被认为是适当的和功能的内容本身。

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