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Cutting, Deforming and Painting of 3D meshes in a Two Handed Viso-haptic VR System

机译:双手助理VR系统中3D网格的切割,变形和绘画

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We describe M4, the multi-modal mesh manipulation system, which aims to provide a more intuitive desktop interface for freeform manipulation of 3D meshes. The system combines interactive 3D graphics with haptic force feedback and provide several virtual tools for the manipulation of 3D objects represented by irregular triangle meshes. The current functionality includes mesh painting with pressure dependent brush size and paint preview, mesh cutting via drawing a poly-line on the model and two types of mesh deformations. We use two phantoms, either in a co-located haptic/3D-stereo setup or as a fish tank VR setup with a 3D flat panel. In our system, the second hand assists the manipulation of the object, either by "holding" the mesh or by affecting the manipulation directly. While me connection of 3D artists and designers to such a direct interaction system may be obvious, we are also investigating its potential benefits for landscape architects and other users of spatial geoscience data. Feedback from an upcoming user study will evaluate the benefits of this system and its tools for these different user groups.
机译:我们描述M4,多式联运的网状操纵系统,提供3D网格的自由操控更直观的桌面界面,其目的。交互式3D图形带有触觉力反馈,并提供用于3D操纵几个虚拟工具系统结合对象由不规则三角形网格来表示。目前的功能包括与啮合压力取决于刷尺寸画和画预览,网眼经由绘图模型上的折线和两种类型的网格变形的切割。我们使用两个幻影,无论是在同位置的触觉/ 3D立体声设置或作为一个鱼缸VR设置了3D平板。在我们的系统中,第二只手辅助对象的操纵,或者通过“保持”网状物或通过直接影响操纵。虽然我的3D艺术家和设计师的连接,这样的直接交互系统可能是显而易见的,我们也正在研究其对景观设计师和空间地球科学数据的其他用户的潜在益处。从即将到来的用户反馈的研究将评估该系统的这些不同用户群体的利益和它的工具。

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