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User-Centered Multimodal Interaction Graph for Design Reviews

机译:用于设计评审的用户中心的多模互动图

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This work presents a novel approach to author multimodal interaction dialogue of a VR system according to each users specific preferences. We will show how modalities can be bound together via a bidirectional graph in an authoring tool to allow the specification of application-specific domain commands without hardwiring them to the application. As a result we provide a persistent definition of the used modalities outside the application. This is done through the adoption of a so-called "interaction graph" whose nodes and edges represent the dialogue of the user with the system. The application then identifies interaction patterns by matching the path within the graph that represents the actions the user wants to perform within the application.
机译:这项工作提出了一种根据每个用户特定偏好作者对VR系统的多模式交互对话的新方法。我们将展示模态如何通过创作工具中的双向图形绑定在一起,以允许特定于应用程序的域命令的规范,而无需将其硬于应用程序。因此,我们提供了应用程序外部使用的持久定义。这是通过采用所谓的“交互图”来完成的,其节点和边缘表示用户对系统的对话。然后,应用程序通过匹配表示用户想要在应用程序中执行的操作的图表中的路径匹配相互作用模式来识别交互模式。

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