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Visualizing Afghan Culture in a Virtual Village for Training Cultural Awareness in Military Settings

机译:在虚拟村庄可视化阿富汗文化,用于培训军事环境中的文化意识

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Training and visualizing operational culture is important since understanding culture is a significant aspect of mission planning and execution. Serious games and 3D simulations provide efficient training and battlefield visualization in a safe and relatively inexpensive immersive environment. The research presented in this paper was initiated by the CAMO project (Cultural Awareness in Military Operations). The goal of the project was to create a low-cost simulation in the 3D virtual world of Second Life for pre-deployment cultural awareness training among Norwegian military personnel preparing for service in Afghanistan. In this paper, we focus on the role of crowd simulations and virtual humans for visualizing Afghan culture for training purposes, also in a civilian context.
机译:培训和可视化运营文化非常重要,因为了解文化是使命规划和执行的重要方面。严重的游戏和3D模拟在安全且相对便宜的沉浸环境中提供高效的培训和战场可视化。本文提出的研究是由CAMO项目(军事行动中的文化意识)启动。该项目的目标是在挪威军事人员在挪威军事人员之间进行挪威文化意识培训的3D虚拟世界,为阿富汗提供的3D虚拟世界创造了低成本模拟。在本文中,我们专注于人群模拟和虚拟人类来可视化阿富汗文化的培训目的,也在平民环境中。

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