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Visualizing Afghan Culture in a Virtual Village for Training Cultural Awareness in Military Settings

机译:在虚拟村庄中可视化阿富汗文化,以训练军事环境中的文化意识

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Training and visualizing operational culture is important since understanding culture is a significant aspect of mission planning and execution. Serious games and 3D simulations provide efficient training and battlefield visualization in a safe and relatively inexpensive immersive environment. The research presented in this paper was initiated by the CAMO project (Cultural Awareness in Military Operations). The goal of the project was to create a low-cost simulation in the 3D virtual world of Second Life for pre-deployment cultural awareness training among Norwegian military personnel preparing for service in Afghanistan. In this paper, we focus on the role of crowd simulations and virtual humans for visualizing Afghan culture for training purposes, also in a civilian context.
机译:培训和可视化操作文化非常重要,因为了解文化是任务计划和执行的重要方面。严肃的游戏和3D模拟可在安全且相对便宜的沉浸式环境中提供有效的训练和战场可视化。本文介绍的研究是由CAMO项目(军事行动中的文化意识)发起的。该项目的目标是在“第二人生”的3D虚拟世界中创建一个低成本模拟,以为准备在阿富汗服役的挪威军事人员进行部署前文化意识培训。在本文中,我们将重点放在模拟人群和虚拟人在可视化阿富汗文化用于培训目的(在平民环境中)方面的作用。

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