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An Exergame for Encouraging Martial Arts

机译:鼓励武术运动

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摘要

In this paper, we developed a game-based learning system for martial arts with the aid of a Kinect sensor, stressing the importance of providing the player with immediate feedback, clear goals and challenges that are matched to his/her skill level. We have conducted an experiment on 6 university students. The influences of punching gloves on a player's psychological processes were evident in the experiment results. As well, we found that punching gloves exhibit the potential to govern game-based learning process. We posit that the reality tool is essential in the future exergame learning system due to its virtual reality impact on a player's feeling. The game-based learning model discussed in this paper can be extended to other sports, especially those required sports equipment such as racquet, golf club, baseball bat and etc for high excitement, fun and interactive learning achievement.
机译:在本文中,我们借助Kinect传感器开发了一种基于游戏的武术学习系统,强调了向玩家提供与他/她的技能水平相匹配的即时反馈,明确的目标和挑战的重要性。我们已经对6名大学生进行了实验。在实验结果中可以明显看出,戴拳套对球员心理过程的影响。同样,我们发现,打孔手套具有控制基于游戏的学习过程的潜力。我们认为,现实工具在未来的exergame学习系统中必不可少,因为它的虚拟现实会影响玩家的感觉。本文讨论的基于游戏的学习模型可以扩展到其他运动,尤其是那些需要高兴奋度,娱乐性和互动性学习成果的运动器材,如球拍,高尔夫球杆,棒球棒等。

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