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A Simplified Contact Model for Treating the Balance of Biped Virtual Characters

机译:用于处理两足动物虚拟角色平衡的简化接触模型

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In this work, we present a physically-based model for maintaining the equilibrium of biped characters. We use Proportional-Derivative (PD) Controllers to mimic the characteristics of angular joints, and deal with the equilibrium through a method that uses the transpose of the Jacobian matrix that relates the angular and linear momentum at the Center of Mass (COM) of the character's body to the corresponding quantities at all its links, which are treated as end effectors. Also, we propose a contact model for treating the interaction between the feet and the ground that confers great stability to the character and makes it easier for the controller and for the starting of the simulation. It also makes it convenient for the animator to adjust the model so as to consider a trade-off between more physical realism and more stability. The system does not use optimization and is simple to implement. The robustness of the controller is demonstrated through a series of tests.
机译:在这项工作中,我们提出了一个基于物理的模型来保持Biped角色的平衡。我们使用比例微分(PD)控制器来模拟角关节的特征,并通过一种使用雅可比矩阵的转置方法处理平衡的方法,该方法将雅可比矩阵的转角关联到质心(COM)的角动量。角色的身体到其所有环节的相应数量,被视为末端执行器。此外,我们提出了一种用于处理脚与地面之间的相互作用的接触模型,该模型赋予角色极大的稳定性,并使控制器和仿真开始变得更加容易。这也使动画师可以方便地调整模型,以便在更多的物理逼真度和更多的稳定性之间进行权衡。该系统不使用优化,并且易于实现。控制器的耐用性通过一系列测试得到了证明。

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