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Design for Creative Activity: A Framework for Analyzing the Creative Potential of Computer Games

机译:创新活动设计:用于分析计算机游戏创新潜力的框架

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This paper describes a design framework intended to conceptually map the influence that game design has on the creative activity people engage in during gameplay. The framework builds on behavioral and verbal analysis of people playing puzzle games. The analysis was designed to better understand the extent to which gameplay activities within different games facilitate creative problem solving. We have used an expert review process to evaluate these games in terms of their game design elements and have taken a cognitive action approach to this process to investigate how particular elements produce the potential for creative activity. This paper proposes guidelines that build upon our understanding of the relationship between the creative processes that players undertake during a game and the components of the game that allow these processes to occur. These guidelines may be used in the game design process to better facilitate creative gameplay activity.
机译:本文介绍了一个设计框架,旨在概念上映射游戏设计对创意活动人员在游戏过程中聘用的影响。该框架构建了益智游戏的人们的行为和口头分析。该分析旨在更好地了解不同游戏中游戏活动的程度,促进了创造性问题解决。我们使用了专家审查流程,以便在游戏设计元素方面评估这些游戏,并对这一进程进行了认知动作方法来调查特定的元素如何产生创造性活动的潜力。本文提出了在我们对玩家在游戏期间进行的创造性流程之间关系的理解以及允许这些过程发生的游戏组成部分之间建立指导方针。这些准则可以用于游戏设计过程中以更好地促进创造性的游戏活动。

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