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An Ontology-Based Architecture for the Management and Interoperability of Patterns in Collaborative Learning Design Tools

机译:协作学习设计工具中模式管理和互操作性的基于本体的体系结构

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Previous research has shown that pedagogical patterns can inspire and support practitioners in the design of learning activities, including non-trivial Computer-Supported Collaborative Learning (CSCL) activities. This potential has led to a number of LD tooling initiatives supporting patterns: from pattern repositories to authoring tools that present the patterns as editable templates. However, these repositories and authoring tools are isolated and the patterns available in one tool are not easily transferable to another tool. In this paper, we propose a software architecture based on a pattern ontology focused on the specific case of Computer-Supported Collaborative Learning (CSCL). Its objective is to support the dynamic management of patterns and enable its interoperable provision between tools. As proofs of concept, the paper demonstrates by means of use scenarios the relevance or the problem and the first implementations of the architecture.
机译:先前的研究表明,教学模式可以激励和支持从业人员设计学习活动,包括非平凡的计算机支持的协作学习(CSCL)活动。这种潜力导致了许多支持模式的LD工具计划:从模式存储库到将模式显示为可编辑模板的创作工具。但是,这些存储库和创作工具是隔离的,并且一个工具中可用的模式不容易转移到另一工具。在本文中,我们提出了一种基于模式本体的软件体系结构,重点是计算机支持的协作学习(CSCL)的特定情况。其目标是支持模式的动态管理,并使其在工具之间具有可互操作性。作为概念证明,本文通过使用场景演示了相关性或问题以及该体系结构的第一个实现。

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