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Using Serious Games for Cognitive Disabilities

机译:对认知障碍使用严肃的游戏

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摘要

Serious games have increasingly become a good option with regards to professional training. However, the majority isn't appropriate for people with cognitive disabilities, since there are several obstacles when developing for such a heterogeneous population. This paper's objective is to contribute for the development of serious games for people with cognitive disabilities by presenting a list of recommended design principles, collated from recent literature. A strong emphasis is placed on the adaptability of games since this is an important characteristic that ensures the game can be configured to fit to the needs of each player, minimizing the obstacles encountered and providing a personalized environment for learning. In some cases cognitive disabilities can have motor control implications and consequently the traditional devices commonly used may not be the most appropriate for this population. In order to help developers choosing an adequate device, this paper also surveys and compares the most common devices used nowadays for serious games.
机译:在专业培训方面,严肃的游戏已日益成为一种不错的选择。但是,大多数不适用于有认知障碍的人,因为在为这样的异类人群进行开发时会遇到一些障碍。本文的目的是通过提供一系列推荐的设计原则,并根据最新文献为认知障碍者的严肃游戏开发做出贡献。强烈强调游戏的适应性,因为这是一个重要的特征,可确保将游戏配置为适合每个玩家的需求,最大程度地减少遇到的障碍,并提供个性化的学习环境。在某些情况下,认知障碍可能会对运动控制产生影响,因此,通常使用的传统设备可能不适用于该人群。为了帮助开发人员选择合适的设备,本文还调查并比较了当今用于严肃游戏的最常见设备。

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