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Games in the Workplace: Revolutionary or Run-of-the-mill?

机译:工作场所中的游戏:革命性的还是普通的?

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Quality means very different things to different people - and, when it comes to software, all perceptions of quality are valid and all approaches must be tested. So to produce high quality software in today's networked universe, you either need to test all possible combinations (which isn't practical), or you need to test differently. When we run our tests, we essentially train the software to respond to a specific set of user actions. Traditional test strategies focus on feature or component level testing through either manual or automated means, but may not account for end-user scenario-based testing or usability related aspects of the product as a whole. On the Lync team, we use productivity games specifically designed for our features and signature scenarios as a way to complement traditional workplace testing methodologies, and to expand how we test software. This paper discusses how we used productivity games to enhance the quality of our products by improving team collaboration, employee engagement, and cost savings. We illustrate the use of productivity games in the workplace as a way to involve many faces of quality into the software development lifecycle by including all major stakeholders into the gaming experience and targeting multiple platforms. We also show examples of how structured productivity games improve software quality, ensure a highly productive workforce and transform an often mundane task of software testing into a fun activity.
机译:质量对于不同的人而言意味着完全不同的事物-当涉及软件时,对质量的所有看法都是有效的,并且必须测试所有方法。因此,要在当今的网络世界中生产高质量的软件,您要么需要测试所有可能的组合(这是不实际的),要么需要进行不同的测试。在运行测试时,我们实质上是训练软件以响应特定的一组用户操作。传统的测试策略侧重于通过手动或自动方式进行功能或组件级别的测试,但可能无法考虑最终用户基于场景的测试或整个产品的可用性相关方面。在Lync团队中,我们使用专门针对我们的功能和签名方案设计的生产力游戏,以此作为对传统工作场所测试方法的补充,并扩展了我们测试软件的方式。本文讨论了我们如何使用生产力游戏通过改善团队协作,员工敬业度和成本节省来提高产品质量。我们通过将所有主要利益相关者纳入游戏体验并针对多个平台来说明如何在工作场所使用生产力游戏,从而将许多质量问题纳入软件开发生命周期。我们还展示了结构化生产力游戏如何提高软件质量,确保高生产率的员工队伍以及如何将通常平凡的软件测试任务转变为有趣的活动的示例。

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