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Neuroevolution for Micromanagement in the Real-Time Strategy Game Starcraft: Brood War

机译:实时策略游戏《星际争霸:巢之战》中用于微观管理的神经进化

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Real-Time Strategy (RTS) games have become an attractive domain for AI research in recent years, due to their dynamic, multi-agent and multi-objective environments. Micromanagement, a core component of many RTS games, involves the control of multiple agents to accomplish goals that require fast, real time assessment and reaction. In this paper, we present the application and evaluation of a Neuroevolution technique in evolving micromanagement agents for the RTS game Starcraft: Brood War (SC:BW). The NeuroEvolution of Augmented Topologies (NEAT) algorithm, both in its standard form and its real-time variant (rtNEAT) is comparatively evaluated in micromanagement tasks. Preliminary results suggest the general viability of these techniques in comparison to traditional, non-adaptive AI. Further analysis of each algorithm identified differences in task performance and learning rate.
机译:实时战略(RTS)游戏由于其动态,多主体和多目标环境,近年来已成为AI研究的一个有吸引力的领域。微管理是许多RTS游戏的核心组成部分,涉及对多个代理的控制,以实现需要快速,实时评估和反应的目标。在本文中,我们介绍了神经进化技术在RTS游戏《星际争霸:巢穴之战》(SC:BW)的微管理代理演变过程中的应用和评估。在微管理任务中,对标准形式及其实时变体(rtNEAT)的增强拓扑神经演化(NEAT)算法进行了比较评估。初步结果表明,与传统的非自适应AI相比,这些技术具有普遍的可行性。对每种算法的进一步分析确定了任务性能和学习率方面的差异。

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