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Real-time walkthrough of outdoor scenes using TRI-view morphing

机译:使用三维变形的户外场景实时演练

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In this paper, an image-based walkthrough system is presented for navigating real-world outdoor scenes based on only three uncalibrated images without reconstructing 3D model. An image-based rendering operation is performed on these sample images and generates photorealistic in-between views in real time. We extend the traditional two-step view morphing to real-time tri-view morphing based on epipolar constraint. Compared with other tri-view morphing methods, our scheme copes well with both complex outdoor scenes and wide baseline scenes, which also poses a qualified alternative to state-of-the-art dense 3D reconstruction. Putting on a head mount display (HMD) like Oculus Rift, user can experience realistic and immersive exploration of real-world scenes.
机译:在本文中,介绍了一种基于图像的演练系统,用于基于仅在不重建3D模型的情况下基于三个未校准图像导航现实世界户外场景。在这些样本图像上执行基于图像的渲染操作,并实时地生成照片谱系结构。我们将传统的两步View Merving延伸到基于Enipolar约束的实时三维变形。与其他三维变形方法相比,我们的方案与复杂的户外场景和广泛的基线场景相吻合,这也构成了最先进的密集3D重建的合格替代方案。推出头部安装显示器(HMD),如Oculus Rift,用户可以体验到现实世界场景的现实和沉浸性探索。

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