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Should Robots Win or Lose? Robot's Losing Playing Strategy Positively Affects Child Learning

机译:机器人应该赢或输?机器人失去竞争战略积极影响孩子学习

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This paper presents a study that aims to address the challenges of creating effective educational robots. To this end, we developed a social educational robot which acts as a peer that is also a learner of a foreign language rather than a tutor teaching it. Children engage in a game with a peer robot which is programmed to either always win or always lose. The purpose of this study is to investigate whether children would learn more if they were winning or losing the game to the robot. The study was conducted with 76 children aged 6-10 years old. The conducted study compares children's responses and children's improvements of English vocabulary after a game with the robot. Results indicate that children improve their English significantly more when playing with the losing robot. In addition, girls rated playing with the robot significantly higher than boys did regardless of the robot's playing strategy.
机译:本文提出了一项研究,旨在解决创造有效教育机器人的挑战。为此,我们开发了一个社会教育机器人,它作为一个同行,也是外语的学习者,而不是教师教导它。孩子们从事一场比赛机器人的游戏,它被编程为始终赢或总是丢失。本研究的目的是调查儿童是否会在赢得或丢失机器人的情况下了解更多信息。该研究有76名6-10岁的儿童进行。在与机器人的比赛之后,进行了研究比较了儿童的反应和儿童改善英语词汇。结果表明,当与失败的机器人一起玩时,孩子们会更加提高他们的英语。此外,无论机器人的比赛策略如何,女孩们都比男孩更高的机器人比较高。

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