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An Ecosystem Based Model for Real-Time Generative Animation of Humanoid Non-Player Characters

机译:基于生态系统的类人非玩家角色实时生成动画模型

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In this paper a novel approach to a decentralized autonomous model of agency for general purpose Non-Player Characters (NPCs) is presented: the AI model of Computational Ecosystems. We describe the technology used to animate a population of gregarious humanoid avatars in a virtual world. This artistic work is an ethnographic project where a population of NPCs inhabit the virtual world and interact autonomously among themselves as well as with an audience of outsiders (human observers). First, we present the background, motivation and summary for the project. Then, we describe the algorithm that was developed to generate the movements and behaviors of the population of NPC "story-tellers". Finally, we discuss some of the critical aspects of this implementation and con-textualize the work with regards to a wider usage in computer games and virtual worlds.
机译:在本文中,提出了一种针对通用非玩家角色(NPC)的分散式代理自主模型的新颖方法:计算生态系统的AI模型。我们描述了用于在虚拟世界中为一群群居的类人动物化身制作动画的技术。这项艺术作品是一项人种学项目,其中大量的NPC居住在虚拟世界中,并且彼此之间以及与外界的听众(人类观察者)进行自主互动。首先,我们介绍该项目的背景,动机和总结。然后,我们描述了为生成NPC“讲故事的人”的活动和行为而开发的算法。最后,我们讨论了此实现方式的一些关键方面,并将有关在计算机游戏和虚拟世界中更广泛使用的工作进行了语境化。

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