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Support for Non IT Savvy Teachers to Incorporate Games

机译:支持非IT精明的老师整合游戏

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This research is to provide the tools for novice IT users to develop immersive games for teaching. The tools were developed in the context of a project in which Aboriginal Australian people, who are members of university or general communities, describe and explain their culture to non-Aboriginal students. Learning from Aboriginal cultural ways of teaching, these tools can be applied to other domains. The teaching environment includes recorded narratives in an interactive cross-cultural training game which is to be used as part of the professional preparation of students working in health. The paper focuses on the tools used to generate learning environment from the stories. This includes authoring the rules for the agent's emergent narrative in the teaching games, learning paths to link individual contribution into a coherent story, and scenarios generated using visual tools to support contributors. The tools have been used to generate prototypes from a previously collected set of stories stories, constructing scenarios by compiling them from simpler interactions and this process will be used in future story collection workshops to provide story providers with better control of how they will contribute to the teaching framework.
机译:这项研究旨在为新手IT用户提供开发沉浸式游戏教学的工具。这些工具是在一个项目的背景下开发的,在该项目中,属于大学或普通社区的澳大利亚原住民向非原住民学生描述和解释了他们的文化。从土著文化教学方法中学习,这些工具可以应用于其他领域。教学环境包括在互动式跨文化培训游戏中记录的叙述,该游戏将被用作从事健康工作的学生的专业准备的一部分。本文重点介绍了用于从故事中生成学习环境的工具。这包括在教学游戏中编写代理人紧急叙事的规则,将个人贡献链接到连贯故事的学习路径,以及使用可视化工具生成的场景来支持贡献者。该工具已用于从先前收集的故事故事集中生成原型,通过从更简单的交互中进行编译来构建场景,此过程将在以后的故事收集研讨会中使用,以使故事提供者更好地控制它们如何为故事提供帮助。教学框架。

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