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Automatic Emotional Reactions Identification: A Software Tool for Offline User Experience Research

机译:自动情绪反应识别:用于离线用户体验研究的软件工具

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Current affective response studies lack dedicated data analysis procedures and tools for automatically annotating and triangulating emotional reactions to game-related events. The development of such a tool would potentially allow for both a deeper and more objective analysis of the emotional impact of digital media stimuli on players, as well as towards the rapid implementation of this type of studies. In this paper we describe the development of such a tool that enables researchers to conduct objective a posteriori analyses, without disturbing the gameplay experience, while also automating the annotation and emotional response identification process. The tool was designed in a data-independent fashion and allows the identified responses to be exported for further analysis in third-party statistical software applications.
机译:当前的情感反应研究缺乏专用的数据分析程序和工具来自动注释和三角化对与游戏相关的事件的情绪反应。这种工具的开发将可能允许对数字媒体刺激对玩家的情感影响进行更深入,更客观的分析,并有助于快速开展这类研究。在本文中,我们描述了这种工具的开发,该工具使研究人员能够进行客观的后验分析,而不会影响游戏体验,同时还能使注释和情感反应识别过程自动化。该工具以独立于数据的方式设计,并允许将识别出的响应导出,以便在第三方统计软件应用程序中进行进一步分析。

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