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An annotation tool for automatically triangulating individuals' psychophysiological emotional reactions to digital media stimuli

机译:自动对个人对数字媒体刺激的心理生理情感反应进行三角测量的注释工具

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摘要

Current affective user experience studies require both laborious and time-consuming data analysis, as well as dedicated affective classification algorithms. Moreover, the high technical complexity and lack of general guidelines for developing these affective classification algorithms further limits the comparability of the obtained results. In this paper we target this issue by presenting a tool capable of automatically annotating and triangulating players' physiologically interpreted emotional reactions to in-game events. This tool was initially motivated by an experimental psychology study regarding the emotional habituation effects of audio-visual stimuli in digital games and we expect it to contribute in future similar studies by providing both a deeper and more objective analysis on the affective aspects of user experience. We also hope it will contribute towards the rapid implementation and accessibility of this type of studies by open-sourcing it. Throughout this paper we describe the development and benefits presented by our tool, which include: enabling researchers to conduct objective a posteriori analyses without disturbing the gameplay experience, automating the annotation and emotional response identification process, and formatted data exporting for further analysis in third-party statistical software applications.
机译:当前的情感用户体验研究需要费力且费时的数据分析以及专用的情感分类算法。此外,高技术复杂性和缺乏开发这些情感分类算法的通用准则进一步限制了所获得结果的可比性。在本文中,我们通过提供一种能够自动注释和三角划分玩家对游戏中事件的生理解释情绪反应的工具来解决此问题。该工具最初是由一项针对数字游戏中视听刺激的情感习惯效应的实验心理学研究激发而来的,我们希望通过对用户体验的情感方面进行更深入,更客观的分析,为未来的类似研究做出贡献。我们还希望它通过开放源代码为快速开展此类研究和为此类研究做出贡献。在本白皮书中,我们将介绍该工具所带来的发展和好处,其中包括:使研究人员能够进行客观的后验分析,而不会影响游戏体验,自动进行注释和情感反应识别过程,以及格式化数据输出以进行第三次进一步分析。方统计软件的应用程序。

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