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Accelerated Viscous Fluid Simulation Using Position-Based Constraints

机译:使用基于位置的限制的加速粘性流体仿真

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The most prevalent approach to simulating viscous fluids is based on the Navier-Stokes equations, and has extensively been adopted in computer graphics for the past two decades. When employing an explicit viscosity integration, however, time step size for numerically stable simulation is likely to be limited and necessitate an exceedingly long period of time for computation. In this paper, we present a novel particle-based method for efficiently simulating viscous fluids using position-based constraints. Our method utilizes the geometric configuration of particles for the positional constraints in the position-based dynamics, and thus can generate visually-plausible behavior of viscous fluids, while allowing for the use of much larger time steps than the ones previously adopted in the viscous fluid simulations. An associated boundary handling scheme for the position-based fluids is also proposed to properly address constraints for density and viscosity distributions on boundaries. In addition, by adjusting parameters of particles, our method can produce complicated dynamics of threads, sheets, and volumes of different viscosity values in a unified framework. Several examples demonstrate the efficiency as well as robustness and versatility of our approach.
机译:最普遍的模拟粘性流体方法基于Navier-Stokes方程,在过去的二十年中,在计算机图形中广泛采用。然而,当采用显式粘度集成时,用于数值稳定模拟的时间步长可能受到限制并且需要非常长的时间来计算。在本文中,我们介绍了一种新的基于粒子的方法,用于使用基于位置的限制有效地模拟粘性流体。我们的方法利用用于基于位置的动态的位置约束的粒子的几何构造,因此可以产生粘性流体的视觉上可粘性的行为,同时允许使用比先前在粘性流体中采用的时间步长的更大的时间步骤模拟。还提出了一种用于位置基流体的相关边界处理方案,以适当地解决密度和粘度分布对边界的限制。另外,通过调节粒子的参数,我们的方法可以在统一的框架中产生不同粘度值的螺纹,片材和体积的复杂动态。几个例子证明了我们方法的效率和鲁棒性和功能性。

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