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A Fast Normal-Based Subdivision Scheme for Curve and Surface Design

机译:基于法线的快速细分方案,用于曲面和曲面设计

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摘要

Different from the 4-points interpolation subdivision curve scheme, the proposed subdivision curve scheme in this paper is based on cube Bezier curve. More importantly, the normal vectors are used to generate a circle from a triangle with the advantages of only 3 vertices and 3 edges. Furthermore, we make new contributions in the subdivision surface scheme compared to the existing methods. It has excellent smoothness and also can be fast implemented.
机译:与四点插值细分曲线方案不同,本文提出的细分曲线方案基于立方贝塞尔曲线。更重要的是,法线向量用于从三角形生成圆,其优点是只有3个顶点和3个边。此外,与现有方法相比,我们在细分曲面方案中做出了新的贡献。它具有出色的平滑度,并且可以快速实施。

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