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A new fast normal-based interpolating subdivision scheme by cubic Bezier curves

机译:三次贝塞尔曲线的一种新的基于快速法线的内插细分方案

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摘要

In this paper, we propose a new fast normal-based interpolating subdivision scheme for curve and surface design. Different from the 4-points interpolating subdivision scheme, it is based on cubic Bezier curves and the normal vectors are used to generate a circle. Both a convex edge and an inflexion edge can be subdivided into convex sub-edges and then generate smooth curves. Under proper angle conditions, this subdivision scheme converges and the limit curve will be smoothness. When applying it to subdivide surface on triangle/quadrilateral meshes, we use the normal vectors and have no need to consider the meshes neighboring to the current surface elements. Such advantage leads to that the subdivision scheme has fast rendering speed without changing the topology of the meshes. Subdivision examples and results by our scheme are illustrated and meantime is compared with those generated by other well-known schemes. It shows that this scheme can generate a more smooth curve based on both a convex edge and an inflexion edge, and the limit surface has better smoothness than those of other interpolating schemes.
机译:在本文中,我们为曲线和曲面设计提出了一种新的基于快速法线的快速细分方案。与四点插补细分方案不同,它基于三次贝塞尔曲线,并且使用法向矢量生成圆。凸边缘和弯曲边缘都可以细分为凸子边缘,然后生成平滑曲线。在适当的角度条件下,该细分方案会收敛,并且极限曲线将变得平滑。将其应用于细分三角形/四边形网格上的曲面时,我们使用法向矢量,无需考虑与当前曲面元素相邻的网格。这样的优点导致细分方案具有快速的渲染速度,而无需更改网格的拓扑。说明了我们的方案的细分示例和结果,同时将其与其他知名方案产生的结果进行了比较。结果表明,该方案可以同时基于凸边和拐弯边生成更平滑的曲线,并且极限面具有比其他插值方案更好的平滑度。

著录项

  • 来源
    《The Visual Computer》 |2016年第9期|1085-1095|共11页
  • 作者单位

    South China Univ Technol, Sch Comp Sci & Engn, Guangzhou 510006, Guangdong, Peoples R China;

    Guangzhou Univ, Sch Fine Art & Artist Design, Guangzhou 510006, Guangdong, Peoples R China;

    South China Univ Technol, Sch Comp Sci & Engn, Guangzhou 510006, Guangdong, Peoples R China;

    South China Univ Technol, Sch Comp Sci & Engn, Guangzhou 510006, Guangdong, Peoples R China;

  • 收录信息 美国《科学引文索引》(SCI);美国《工程索引》(EI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Interpolating subdivision; Normal vectors; Bezier curves; Curve design; Surface design;

    机译:插值细分法线向量贝塞尔曲线曲线设计曲面设计;

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