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Simulating overground turning in a VR-based linear treadmill

机译:在基于VR的线性跑步机中模拟地面转弯

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A Virtual Reality (VR)-based treadmill interface is developed for practicing turning skills in a linear treadmill. The interface incorporates self-paced speed control of treadmill and view angle control of virtual environment. The self-paced speed control allows users to voluntarily change walking speed so that they can reduce walking speed in a natural way near the corner of virtual corridors and increase walking speed while walking through straight virtual corridors. Based on the turning biomechanics in the literature, the VR interface implements voluntary control of view angle by user's head orientation for realistic turning in a linear treadmill. Through the pilot experiments with healthy volunteers, the realism of VR turning was evaluated by comparing the gait parameters in VR-based turning with respect to those of overground turning. Users controlled their head orientation angle properly without any prior instruction of how to walk through curved VR corridors in a straight treadmill. The head rotation angle during overground turning and VR turning was similar, and all users reduced walking speed and stride length near the virtual corners which is the same strategy of turning in the real world walking. The VR-based turning interface cannot implement exactly same biomechanics of turning in the real world walking because the linear treadmill does not allow lower body turning; however, it will be still useful in clinical settings for patients with neurological disorders to practice turning skills such as proper control of head orientation and overcoming hesitating behavior prior to turn.
机译:开发了基于虚拟现实(VR)的跑步机界面,用于在线性跑步机中练习转弯技巧。该界面结合了跑步机的自定速度控制和虚拟环境的视角控制。自定速度控制允许用户自愿更改步行速度,以便他们可以在虚拟走廊的拐角处以自然的方式降低步行速度,并在穿过笔直的虚拟走廊时提高步行速度。基于文献中的转弯生物力学,VR接口可通过用户的头部方向自动控制视角,从而在线性跑步机中实现逼真的转弯。通过与健康志愿者进行的先导实验,通过比较基于VR的转弯步态参数和地面转弯的步态参数,评估了VR转弯的真实性。用户无需事先指导如何在直线跑步机上通过弯曲的VR走廊就可以正确控制其头部的朝向角度。地面转弯和VR转弯时的头部旋转角度相似,并且所有用户都降低了虚拟拐角附近的步行速度和步幅,这与现实世界中的步行转弯策略相同。基于VR的转向界面无法实现与现实世界中行走完全相同的生物力学,因为线性跑步机不允许下半身转向。但是,在神经系统疾病患者的临床环境中,练习转弯技巧(如正确控制头部方向和克服转弯前的犹豫行为)仍然很有用。

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