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Helping Teachers Design Gamified Intelligent Tutoring Systems

机译:帮助教师设计游戏智能辅导系统

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Teachers are increasingly demanding to be active users of gamified intelligent tutoring systems (ITS). To effectively help teachers to use such systems, it is needed to provide simple and usable solutions for them without requiring advanced technical skills. In this work, we propose an authoring solution to help teachers in the design of gamified ITS. We evaluate our solution using a controlled experiment varying some features of the authoring proposal (template or scratch) with respect to ten metrics in the context of teachers and lecturers in Brazil. The results of this experiment allowed us to state that (i) authoring gamified ITS by using template requires much less time than from scratch; and (ii) there is no difference in the use or not of template for authoring gamified ITS with regards to the other metrics (e.g, perceived ease of use and usability, complexity, etc), but teachers have a high acceptance for all these metrics. The results found are of great importance since they might help teachers to design gamified ITS in a few minutes.
机译:教师的要求越来越高是游戏化智能教学系统(ITS)的活跃用户。为了有效地帮助教师使用这样的系统,需要为他们提供简单实用的解决方案,而不需要先进的技术技能。在这项工作中,我们建议在游戏化ITS的设计创作解决方案,帮助教师。我们使用受控实验相对于在巴西教师和讲师的背景下10指标变化的创作建议(模板或划痕)的一些功能评估我们的解决方案。这个实验的结果允许我们状态(我)通过使用模板创作游戏化及其需要比从头开始的时间要少得多;及(ii)有在使用或者不进行创作游戏化其模板与问候到其他指标无明显差异(例如,感知易用性和易用性,复杂性等),但教师对所有这些指标高验收。结果发现是非常重要的,因为它们可以帮助教师设计游戏化ITS几分钟。

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