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Helping Teachers Design Gamified Intelligent Tutoring Systems

机译:帮助教师设计游戏化的智能辅导系统

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Teachers are increasingly demanding to be active users of gamified intelligent tutoring systems (ITS). To effectively help teachers to use such systems, it is needed to provide simple and usable solutions for them without requiring advanced technical skills. In this work, we propose an authoring solution to help teachers in the design of gamified ITS. We evaluate our solution using a controlled experiment varying some features of the authoring proposal (template or scratch) with respect to ten metrics in the context of teachers and lecturers in Brazil. The results of this experiment allowed us to state that (i) authoring gamified ITS by using template requires much less time than from scratch; and (ii) there is no difference in the use or not of template for authoring gamified ITS with regards to the other metrics (e.g, perceived ease of use and usability, complexity, etc), but teachers have a high acceptance for all these metrics. The results found are of great importance since they might help teachers to design gamified ITS in a few minutes.
机译:教师日益要求成为游戏化智能辅导系统(ITS)的积极用户。为了有效地帮助教师使用此类系统,需要为他们提供简单且可用的解决方案,而无需高级技术技能。在这项工作中,我们提出了一种创作解决方案,以帮助教师设计游戏化ITS。我们使用受控实验评估了我们的解决方案,该实验针对巴西教师和讲师的情况,针对十项指标,改变了创作提案的某些功能(模板或草稿)。该实验的结果使我们可以声明:(i)使用模板编写游戏化的ITS所需的时间比从头开始要少得多; (ii)就其他指标而言(例如,感知的易用性和可用性,复杂性等),用于编写游戏化ITS的模板的使用与否没有差异,但是教师对所有这些指标都高度认可。发现的结果非常重要,因为它们可以帮助教师在几分钟内设计游戏化的ITS。

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