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When Playing Meets Learning: Methodological Framework for Designing Educational Games

机译:在玩学习时:设计教育游戏的方法论框架

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Game-based learning builds upon the idea of using the motivational potential of video games in the educational context. Thus, the design of educational games has to address optimizing enjoyment as well as optimizing learning. Within the EC-project ELEKTRA a methodological framework for the conceptual design of educational games was developed. Thereby state-of-the-art psycho-pedagogical approaches were combined with insights of media-psychology as well as with best-practice game design. This science-based interdisciplinary approach was enriched by enclosed empirical research to answer open questions on educational game-design. Additionally, several evaluation-cycles were implemented to achieve further improvements. The psycho-pedagogical core of the methodology can be summarized by the ELEKTRA's 4Ms: Macroadaptivity, Microadaptivity, Metacognition, and Motivation. The conceptual framework is structured in eight phases which have several interconnections and feedback-cycles that enable a close interdisciplinary collaboration between game design, pedagogy, cognitive science and media psychology.
机译:基于游戏的学习构建了在教育背景下使用视频游戏的动机潜力的想法。因此,教育游戏的设计必须解决优化享受以及优化学习。 EC-Project Elektra在ELEKTRA中,开发了教育游戏概念设计的方法论框架。因此,最先进的心理学教学方法与媒体心理学的见解以及最好的练习游戏设计。这种科学跨学科方法通过随函附上的实证研究来回答关于教育游戏设计的开放问题。另外,实施了几种评估循环以实现进一步的改进。该方法的心理学教学核心可以通过Elektra的4ms:Macroadaptive,Microadaptivent,元认知和动机总结。概念框架在八个阶段构成,具有几个互连和反馈循环,可实现游戏设计,教育学,认知科学和媒体心理学之间的密切跨学科合作。

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