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Chances and Limits of End-User Development: A Conceptual Model

机译:最终用户开发的机会和限制:概念模型

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Information systems development has seen many trends and hypes on the way from unstructured, unplanned scripting-like software development, via early methods like the waterfall model, heavy plan-based methods like the RUP to finally arrive at today's state-of-the-art agile methods like SCRUM. This paper looks at what seems to be a recent trend in (agile) software development: End-User Development (EUD). EUD can be seen both as the logical next step to intensified user integration as proposed in many agile methods as well as a radically new approach to not only interact with but rather empower end-users to (partially) design and create themselves. As in many emerging research areas, EUD lacks clear definitions, concepts and a common understanding of its prospects and limits to both researchers and practitioners. Consequently, this paper aims to address these shortfalls and highlights implications for practice by building a conceptual model of EUD application.
机译:信息系统开发在非结构化,无计划的脚本样软件开发的方式上看到了许多趋势和炒作,通过瀑布模型等早期方法,基于重的计划的方法,如RUP,最终到达今天的最先进的像Scrum这样的敏捷方法。本文似乎似乎是(敏捷)软件开发的最新趋势:最终用户开发(EUD)。 eud可以看作是逻辑的下一步,以便在许多敏捷方法中提出的用户集成以及不仅可以与之互动的根本新的方法,而是赋予最终用户(部分地)设计并创建自己。与许多新兴的研究领域一样,EUD缺乏明确的定义,概念和对研究人员和从业者的前景和限制的共同理解。因此,本文旨在通过构建EUD应用程序的概念模型来解决这些缺陷,并突出对实践的影响。

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