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Chances and Limits of End-User Development: A Conceptual Model

机译:最终用户开发的机会和局限性:一种概念模型

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Information systems development has seen many trends and hypes on the way from unstructured, unplanned scripting-like software development, via early methods like the waterfall model, heavy plan-based methods like the RUP to finally arrive at today's state-of-the-art agile methods like SCRUM. This paper looks at what seems to be a recent trend in (agile) software development: End-User Development (EUD). EUD can be seen both as the logical next step to intensified user integration as proposed in many agile methods as well as a radically new approach to not only interact with but rather empower end-users to (partially) design and create themselves. As in many emerging research areas, EUD lacks clear definitions, concepts and a common understanding of its prospects and limits to both researchers and practitioners. Consequently, this paper aims to address these shortfalls and highlights implications for practice by building a conceptual model of EUD application.
机译:信息系统的发展已经经历了从非结构化,非计划性的类似脚本的软件开发的许多趋势和炒作,通过瀑布模型等早期方法,基于RUP的基于重计划的方法,最终发展成为当今的最新技术敏捷方法,例如SCRUM。本文着眼于(敏捷)软件开发中的最新趋势:最终用户开发(EUD)。 EUD既可以看作是许多敏捷方法中提出的加强用户集成的逻辑下一步,又可以看作是一种全新的方法,不仅可以与之交互,还可以使最终用户(部分)进行设计和创建自己。与许多新兴研究领域一样,EUD缺乏清晰的定义,概念以及对其前景和研究人员和从业者的局限性的共识。因此,本文旨在解决这些不足,并通过构建EUD应用程序的概念模型来突出其对实践的意义。

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