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A Kinesthetic Game as a Motivational Aid and Monitor in Upper Extremities Burns Rehabilitation

机译:在上肢刺激康复的动机游戏作为动机游戏

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Lack of motivation is often cited as one of the most common reasons as to why only few burn patients with physical conditions do the recommended rehabilitation exercises regularly. Many games have been created to address this problem but most of them require subjects to wear sensors and devices which can be intrusive. A non-intrusive kinesthetic game that uses a Kinect sensor to incorporate range of motion (ROM) exercises was developed to motivate second-degree or higher burns patients in the sub-acute stage aged 5-8 years old in upper extremity rehabilitation. The game also aids therapists in monitoring each patient's progress by providing information regarding performance (i.e., reaction time, limb speed, and range of motion) and allows therapists to tweak parameters (e.g., joint to train, range area of focus) to address specific needs.
机译:缺乏动机通常被认为是为什么只有很少烧伤具有物理状况的患者的最常见原因之一是经常锻炼的推荐康复锻炼。已经创建了许多游戏来解决这个问题,但其中大多数都需要受试者佩戴可以侵入的传感器和设备。开发了一种非侵入式动力学游戏,用于纳入运动范围(ROM)练习的范围,以激励上肢康复5-8岁的亚急性阶段的二级或更高燃烧患者。游戏还通过提供关于性能(即,反应时​​间,肢体速度和运动范围)的信息来帮助治疗师在监测每个患者的进展中,并且允许治疗师调整参数(例如,接头,射程,焦点范围区域)到地址需要。

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