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Survey and Evaluation of Mpeg-4 Based 3D Character Animation Frameworks

机译:基于Mpeg-4的3D角色动画框架的调查和评估

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Virtual character animation is a very important area of study. Research in this field has provided many different solutions and systems to develop 3D human platforms. These areas eventually branched into many areas of investigation to explore the creation of realistic virtual humans, including appearance, expressions, emotions, reasoning, communication and behaviour. Whilst many projects and methodologies have been developed, there was no common standard until the Movie Picture Experts Group (MPEG) proposed a broad specification for facial and body animation, defined as the MPEG-4 FBA (facial and body animation). The effect of this standard was the development of a number of MPEG-4 compliant character animation frameworks, which use its proposed parametric solution which permits to compare different methodologies used to create virtual faces. In this paper, we propose a comprehensive survey of state-of-art of MPEG-4 facial animation (FA) character animation frameworks, define common criteria to compare them and perform experiments to evaluate their functionalities, usability, compliance to MPEG-4, animation quality, performance and coarticulation techniques, support for embodied character ability, compatibility between them and model simplification solutions. In particular, we compare complete frameworks such as Greta and Xface to our framework Charisma, including some of the variations and existent subsystems present in these systems.
机译:虚拟角色动画是一个非常重要的研究领域。该领域的研究提供了许多不同的解决方案和系统来开发3D人工平台。这些领域最终进入了许多调查领域,以探索现实虚拟人的创造,包括外表,表情,情感,推理,沟通和行为。尽管已经开发了许多项目和方法,但是直到电影专家小组(MPEG)提出了针对面部和身体动画的广泛规范(定义为MPEG-4 FBA(面部和身体动画))之后,才出现共同的标准。该标准的作用是开发了许多符合MPEG-4的角色动画框架,该框架使用了其提出的参数化解决方案,该解决方案可以比较用于创建虚拟面部的不同方法。在本文中,我们提出了对MPEG-4面部动画(FA)角色动画框架的最新技术的全面调查,定义了通用标准进行比较,并进行了实验以评估其功能,可用性,对MPEG-4的兼容性,动画质量,性能和协同发音技术,对体现角色能力的支持,它们之间的兼容性以及模型简化解决方案。特别是,我们将诸如Greta和Xface之类的完整框架与我们的框架Charisma进行了比较,包括这些系统中存在的一些变体和现有子系统。

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