首页> 外文会议>International Conference on Service Science and Innovation >Improve the Design of Human-Computer Interface in Digital Games
【24h】

Improve the Design of Human-Computer Interface in Digital Games

机译:改善数字游戏中的人机界面设计

获取原文

摘要

The objective of this paper is to explore the priority of the improvement in respect of the users' requirements of digital game and to identify the engineering characteristics of Human-Computer Interface that can be better improved. Focused on the two most popular games (Massively Multiplayer Online Role Play Game and Action Game), this paper applies Quality Function Deployment to find out the priority of improvement which customers require, that is, customer attributes. To find out the correlation matrix of House of Quality, this paper analyzes the engineering characteristics of three human-computer interfaces and further conducted surveys among these experts. We found that the prioritized customer attributes that need to be improved first is the computer self-efficacy in the massively multiplayer online role play games, while the action games needs to improve the controllability of the players. In addition, the engineering characteristic of human-computer interfaces is instinctive control that should be improved first. The results provide theoretical and practical contributions that help the manufacturers to improve the human-computer interface design.
机译:本文的目的是探讨改善数字游戏的用户要求的优先权,并确定可以更好地改进的人机界面的工程特性。专注于两个最受欢迎的游戏(大量多人在线角色播放游戏和动作游戏),本文采用质量函数部署,了解客户所需的改进优先权,即客户属性。要找出质量屋的相关矩阵,本文分析了三个人机界面的工程特性,并进一步进行了这些专家的调查。我们发现,首先需要改进的优先考虑的客户属性是大量多人在线角色扮演游戏的计算机自我效能,而动作游戏需要提高玩家的可控性。此外,人机界面的工程特性是本能的控制,应该先改善。结果提供了有助于制造商改善人机界面设计的理论和实践贡献。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号