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Gaming taxonomy: An overview of concepts and evaluation methods for computer gaming QoE

机译:博彩分类:计算机游戏QoE概念和评估方法概述

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With the advent of computer games, game providers try to improve their users' experience by ensuring high platform and transmission performance, by developing new interaction techniques and more interesting interfaces, or by launching new game ideas. However, it is still unclear how this affects user-perceived Quality of Experience (QoE). In this paper, we provide an overview of the most-discussed concepts in computer gaming evaluation, taking the perspective of a quality engineer who identifies influence factors, quantifies them in terms of performance metrics, and analyzes their impact on perceived quality features. The concepts are grouped in terms of a taxonomy which can be used for developing empirical test methods as well as instrumental prediction models for computer gaming QoE.
机译:随着计算机游戏的出现,通过开发新的交互技术和更有趣的接口,或通过推出新的游戏想法,通过确保高平台和传输性能来提高用户的经验。 但是,尚不清楚这将如何影响用户感知的经验质量(QoE)。 在本文中,我们概述了计算机游戏评估中最讨论的概念,采取了识别影响因素的优质工程师的视角,在绩效指标方面量化它们,并分析它们对感知质量特征的影响。 这些概念是根据分类学分组的,该分类可以用于开发经验测试方法以及计算机游戏QoE的仪器预测模型。

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