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Effects of reactive and strategic game mechanics in motion-based games

机译:基于运动游戏的反应和战略游戏力学的影响

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Motion-based games offer positive effects on physical, social, and mental health for the players and have been common during the past decade, enabled by commercial motion tracking devices. However, little is known about the impact of game mechanics on the player experience, movement, and performance in motion-based games. In this paper we present results from a study with 35 participants comparing two different game mechanics, one reactive and one strategic, for a casual motion-based game. The assumption was that a more strategic mechanic would lead to less movement but more enjoyment. However, there was no significant difference in player experience, performance, or movement between the two game mechanics. In addition, a key aspect for the players' preferred game mechanics was the perceived amount of thinking the game mechanic required.
机译:基于运动的游戏为玩家的身体,社交和心理健康提供积极影响,并且在过去十年中一直很常见,由商业运动跟踪设备启用。然而,关于游戏机制对运动员经验,运动和性能的影响很少。在本文中,我们通过35名参与者的研究表明,比较两种不同的游戏机制,一个反应性和一个战略性的基于休闲运动的游戏。假设是更具战略性的机制将导致更少的运动,但更享受。然而,两种游戏机制之间的玩家经验,性能或运动没有显着差异。此外,玩家首选游戏机制的一个关键方面是所需的游戏机制的思维所感知的。

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