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GPU implementations of object detection using HOG features and deformable models

机译:使用HOG功能和可变形模型的对象检测的GPU实现

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Vision-based object detection using camera sensors is an essential piece of perception for autonomous vehicles. Various combinations of features and models can be applied to increase the quality and the speed of object detection. A well-known approach uses histograms of oriented gradients (HOG) with deformable models to detect a car in an image [15]. A major challenge of this approach can be found in computational cost introducing a real-time constraint relevant to the real world. In this paper, we present an implementation technique using graphics processing units (GPUs) to accelerate computations of scoring similarity of the input image and the pre-defined models. Our implementation considers the entire program structure as well as the specific algorithm for practical use. We apply the presented technique to the real-world vehicle detection program and demonstrate that our implementation using commodity GPUs can achieve speedups of 3x to 5x in frame-rate over sequential and multithreaded implementations using traditional CPUs.
机译:使用摄像头传感器进行基于视觉的物体检测是自动驾驶汽车必不可少的感知技术。可以应用特征和模型的各种组合来提高物体检测的质量和速度。众所周知的方法是使用带有可变形模型的定向梯度直方图(HOG)来检测图像中的汽车[15]。在引入与现实世界相关的实时约束的计算成本中,可以找到这种方法的主要挑战。在本文中,我们提出了一种使用图形处理单元(GPU)的实现技术,以加速输入图像和预定义模型的评分相似度计算。我们的实现考虑了整个程序结构以及实际使用的特定算法。我们将提出的技术应用于现实世界的车辆检测程序,并证明了我们使用商品GPU的实现可以比使用传统CPU的顺序和多线程实现将帧速提高3到5倍。

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