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Brigada Covid: health education game for preschoolers

机译:Brigada Covid:学龄前儿童健康教育游戏

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"Gamification" is a contemporary pedagogic strategy that has been incorporated into the field of pedagogy. Gamification takes game’s elements and characteristics, to be used in non-recreational activities such as pedagogy with the aim of enhancing motivation and improving learning. Due to the rapid advance of technology, Gamification is no longer limited to be used only with traditional games but also has begun to be used with video games. This article aims to raise the idea of using gamification in conjunction with current technologies to create a product capable of teaching children to take care of themselves in order to prevent the contagion and spread of COVID-19 in case childrens had to return to school.
机译:“Gamification”是一种当代教学策略,已被纳入教育学领域。赌博利用游戏的元素和特征,用于非娱乐活动,例如教育学,目的是提高动力和改善学习。由于技术的快速进展,游戏处理不再仅限于传统游戏,而且还开始与视频游戏一起使用。本文旨在提高与现有技术一起使用博彩化的想法,以创建一个能够教授儿童的产品,以防止Covid-19的传感和传播,以便儿童不得不回到学校。

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