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B-Human 2011 - Eliminating Game Delays

机译:B-人类2011-消除游戏延迟

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After having won the Standard Platform League competitions in 2009 and 2010, the B-Human software already included sophisticated solutions for most relevant subtasks, such as vision, state estimation, and walking. Therefore, the development towards RoboCup 2011 did not focus on replacing specific low-quality components, but was guided by an overall goal: eliminating game delays by more efficient actions and faster reactions to game state changes. This required several changes all over the system. In this paper, we present some of the developments that had the most impact regarding our goal: different ball models and corresponding cooperative ball tracking and retrieval strategies, a path planner as well as new approaches for tackling situations.
机译:B-Human软件在2009年和2010年赢得了标准平台联盟竞赛的冠军之后,已经为各种最重要的子任务(例如视觉,状态估计和步行)提供了完善的解决方案。因此,向RoboCup 2011的开发并非专注于替换特定的低质量组件,而是以一个总体目标为指导:通过更有效的动作和对游戏状态变化的更快反应来消除游戏延迟。这需要对整个系统进行几处更改。在本文中,我们介绍了对我们的目标影响最大的一些进展:不同的球模型和相应的协同球跟踪和检索策略,路径规划器以及应对情况的新方法。

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