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DEVELOPING PLAYER MOVEMENT DESIGN PATTERNS IN MULTIPLAYER VIDEO GAMES

机译:在多人视频游戏中开发球员运动设计模式

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Game design patterns are valuable tools in understanding the effect of design decisions on player behaviour. This paper describes the identification and validation of game design patterns based around player movement in first/third person shooter multiplayer games, using a visual identification methodology. These patterns can aid level designers in creating multiplayer levels by eliciting desired actions/movement of the players. The pattern set provides a guide to key behaviours of gamers in this context, how to implement a design feature to evoke a specified behaviour, along with its predicted result. The validity of the approach is demonstrated through a level design case study. The proposed framework can be used alongside other design processes to allow for a more mature and structured approach to level design.
机译:游戏设计模式是了解设计决策对玩家行为的影响的宝贵工具。本文使用可视识别方法介绍了在第一/第三人称射击多人游戏中基于播放器移动的游戏设计模式的识别和验证。这些模式可以帮助级别设计人员通过引发玩家的所需动作/移动来创建多人游戏级别。模式集在此上下文中为游戏玩家的关键行为提供指南,如何实现设计功能以唤起指定的行为以及其预测结果。通过水平设计案例研究证明了该方法的有效性。所提出的框架可以与其他设计过程一起使用,以允许更成熟和结构化的水平设计方法。

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