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DEVELOPING PLAYER MOVEMENT DESIGN PATTERNS IN MULTIPLAYER VIDEO GAMES

机译:在多人视频游戏中开发玩家移动设计模式

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Game design patterns are valuable tools in understanding the effect of design decisions on player behaviour. This paper describes the identification and validation of game design patterns based around player movement in first/third person shooter multiplayer games, using a visual identification methodology. These patterns can aid level designers in creating multiplayer levels by eliciting desired actions/movement of the players. The pattern set provides a guide to key behaviours of gamers in this context, how to implement a design feature to evoke a specified behaviour, along with its predicted result. The validity of the approach is demonstrated through a level design case study. The proposed framework can be used alongside other design processes to allow for a more mature and structured approach to level design.
机译:游戏设计模式是了解设计决策对玩家行为影响的宝贵工具。本文介绍了一种基于视觉识别方法的基于第一人称/第三人称射击多人游戏中玩家移动的游戏设计模式的识别和验证。这些模式可以通过引起玩家的期望动作/动作来帮助关卡设计者创建多人关卡。模式集可指导玩家在此情况下的关键行为,如何实施设计功能以唤起特定行为以及其预期结果。通过级别设计案例研究证明了该方法的有效性。提议的框架可以与其他设计过程一起使用,以允许采用更成熟和结构化的关卡设计方法。

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