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A Study of Interaction Patterns and Awareness Design Elements in a Massively Multiplayer Online Game

机译:大型多人在线游戏中的交互模式和意识设计元素的研究

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Massively multiplayer online games (MMOGs) have been known to create rich and versatile social worlds for thousands of millions of players to participate. As such, various game elements and advance technologies such as artificial intelligence have been applied to encourage and facilitate social interactions in these online communities, the key to the success of MMOGs. However, there is a lack of studies addressing the usability of these elements in games. In this paper, we look into interaction patterns and awareness design elements that support the awareness inLastWorldandFairyLand. Experimental results obtained through both in-game experiences and player interviews reveal that not all awareness tools (e.g., an in-game map) have been fully exploited by players. In addition, those players who areawareof these tools are not satisfied with them. Our findings suggest that awareness-oriented tools/channels should be easy to interpret and rich in conveying “knowledge” so as to reduce players-cognitive overload. These findings of this research recommend considerations of early stage MMOG design.
机译:众所周知,大型多人在线游戏(MMOG)可以为成千上万的玩家创建丰富多样的社交世界。因此,各种游戏元素和先进技术(例如人工智能)已被用于鼓励和促进这些在线社区中的社交互动,这是MMOG成功的关键。但是,缺乏针对这些元素在游戏中的可用性的研究。在本文中,我们研究了支持过去世界和童话世界中的意识的交互模式和意识设计元素。通过游戏内体验和玩家访谈获得的实验结果表明,并非所有意识工具(例如游戏内地图)都已被玩家充分利用。另外,那些对这些工具不屑一顾的玩家对此并不满意。我们的研究结果表明,以意识为导向的工具/渠道应易于解释,并具有丰富的“知识”传达能力,以减少玩家认知上的负担。这项研究的这些发现推荐了早期MMOG设计的考虑因素。

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