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Template-Free 3D Reconstruction of Poorly-Textured Nonrigid Surfaces

机译:无纹理的非纹状表面的无模板3D重建

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Two main classes of approaches have been studied to perform monocular nonrigid 3D reconstruction: Template-based methods and Non-rigid Structure from Motion techniques. While the first ones have been applied to reconstruct poorly-textured surfaces, they assume the availability of a 3D shape model prior to reconstruction. By contrast, the second ones do not require such a shape template, but, instead, rely on points being tracked throughout a video sequence, and are thus ill-suited to handle poorly-textured surfaces. In this paper, we introduce a template-free approach to reconstructing a poorly-textured, deformable surface. To this end, we leverage surface isometry and formulate 3D reconstruction as the joint problem of non-rigid image registration and depth estimation. Our experiments demonstrate that our approach yields much more accurate 3D reconstructions than state-of-the-art techniques.
机译:已经研究了两种主要的方法,以执行单眼的非防引3D重建:基于模板的方法和来自运动技术的非刚性结构。虽然第一个已经应用于重建纹理的表面,但它们假设在重建之前的3D形模型的可用性。相反,第二个不需要这样的形状模板,而是依赖于在整个视频序列中被跟踪的点,因此不适合处理纹理不良的表面。在本文中,我们介绍了一种无模板的方法来重建纹理不变的变形表面。为此,我们利用表面等距和制定3D重建作为非刚性图像配准和深度估计的联合问题。我们的实验表明,我们的方法比最先进的技术产生更准确的3D重建。

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