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Playing a different imitation game: Interaction with an Empathic Android Robot

机译:播放不同的仿制游戏:与同情的Android Robot互动

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Current research has identified the need to equip robots with perceptual capabilities that not only recognise objective entities such as visual or auditory objects hut that are also capable of assessing the affective evaluations of the human communication partner in order to render the communication situation more natural and social. In equivalence to Watzlawick's statement that "one cannot not communicate" [1] it has been found that also in human-robot interactions one cannot be not emotional. It is therefore crucial for a robot to understand these affective signals of its communication partner and react towards them. However, up to now, online emotion recognition in realtime, interactive systems has scarcely been attempted as apparently demands concerning robustness and time constraints are very high. In this paper we present an empathic anthropomorphic robot (torso) that mirrors the emotions happiness, fear and neutral as recognised from the speech signal by facial expressions. The recognition component as well as the development of the facial expression generation are described in detail. We report on results from experiments with humans interacting with the empathic robot.
机译:目前的研究确定了需要具有感知功能的机器人,不仅识别客观实体,如视觉或听觉对象小屋,这些实体也能够评估人类通信伙伴的情感评估,以使沟通情况更加自然和社会。在对等对照的“人们无法沟通的声明”中,已经发现,在人机互动中也不能情绪化。因此,机器人对其通信伙伴的这些情感信号理解并对它们作出反应是至关重要的。然而,截至目前,在线情感识别实时,互动系统几乎没有尝试,因为明显需要稳健性和时间限制非常高。在本文中,我们介绍了一种异常的人培训机器人(躯干),它通过面部表情从语音信号中识别的情感幸福,恐惧和中性反映。详细描述了识别组件以及面部表达生成的发展。我们向人类与移散机器人交互的实验结果报告。

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