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Modeling and Simulation of a Car Race

机译:赛车的建模与仿真

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This paper was motivated by an old car racing game played in French schools. The objective of this paper is to model such a car racing system and to find a strategy that allows to move the cars automatically. First the rules of the racing game are given. Then it is modeled as a multi-agent system by GCA-w, a CA related model. An automatic driving strategy is presented in detail. A car moves from the starting line to the arrival line from one temporary goal to the next. The car first searches for the remotest convex point at a border and fixes the next goal nearby it. Then it moves to it stepwise, first accelerating and then decelerating. It is shown that this strategy allows the cars to move automatically around the circuit without bumping against a border.
机译:这篇论文的动机是在法国学校玩过一场古老的赛车游戏。本文的目的是为这样的赛车系统建模,并找到允许自动移动赛车的策略。首先给出赛车游戏的规则。然后,通过CA相关模型GCA-w将其建模为多代理系统。详细介绍了自动驾驶策略。一辆汽车从一个临时目标到下一个目标,从起跑线到到达线。赛车首先在边界上搜索最远的凸点,并确定附近的下一个目标。然后逐步移动,先加速然后减速。结果表明,这种策略可以使汽车在赛道上自动行驶,而不会撞到边界。

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