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Toward a psychophysical-based procedural texture generation system for interactive design

机译:朝着互动设计的基于心理物理的程序纹理生成系统

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Procedural textures have been widely used as they can be easily generated from various mathematical models. However, the model parameters are not perceptually meaningful or uniform for non-expert users. In this paper, we proposed a system that can generate procedural textures interactively along certain perceptual dimensions. We built a procedural texture dataset and measured twelve perceptual properties of a small subset through psychophysical experiments. The perceived magnitude of the rest textures was estimated by Support Vector Machines using computational features from a cascaded PCA network. For a given texture displayed on a touch screen, the user makes finger gestures which were then transferred to magnitude changes in perceptual space. The texture in the database that matches the new perceptual scale and with nearest distance in computational feature space will be chosen and displayed. We reported our experiment results for two particular perceptual properties: surface roughness and directionality. Other properties can be manipulated similarly.
机译:程序纹理已被广泛使用,因为它们可以很容易地从各种数学模型中产生。但是,对于非专家用户而言,模型参数没有感知或统一。在本文中,我们提出了一种系统,可以沿着某些感知尺寸交互地产生程序纹理。我们构建了一个程序纹理数据集,通过心理物理实验测量了小型子集的十二个感知性质。通过使用来自级联PCA网络的计算特征的支持向量机估计了休息纹理的感知幅度。对于在触摸屏上显示的给定纹理,用户使手指手势使得然后转移到感知空间的幅度变化。将选择并显示数据库中的纹理,该纹理与新的感知刻度匹配和具有最接近的计算要素空间中的距离。我们向两种特定感知性质报告了我们的实验结果:表面粗糙度和方向性。可以类似地操纵其他性质。

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