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Toward a psychophysical-based procedural texture generation system for interactive design

机译:面向基于心理物理学的程序纹理生成系统以进行交互式设计

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Procedural textures have been widely used as they can be easily generated from various mathematical models. However, the model parameters are not perceptually meaningful or uniform for non-expert users. In this paper, we proposed a system that can generate procedural textures interactively along certain perceptual dimensions. We built a procedural texture dataset and measured twelve perceptual properties of a small subset through psychophysical experiments. The perceived magnitude of the rest textures was estimated by Support Vector Machines using computational features from a cascaded PCA network. For a given texture displayed on a touch screen, the user makes finger gestures which were then transferred to magnitude changes in perceptual space. The texture in the database that matches the new perceptual scale and with nearest distance in computational feature space will be chosen and displayed. We reported our experiment results for two particular perceptual properties: surface roughness and directionality. Other properties can be manipulated similarly.
机译:程序纹理已被广泛使用,因为它们可以很容易地从各种数学模型中生成。但是,模型参数对于非专业用户而言在感知上并不有意义或不统一。在本文中,我们提出了一个系统,该系统可以沿某些感知维度交互生成过程纹理。我们建立了一个程序纹理数据集,并通过心理物理实验测量了一个小子集的十二种感知特性。其余纹理的感知大小是由支持向量机使用级联PCA网络的计算特征估计的。对于在触摸屏上显示的给定纹理,用户做出手指手势,然后将其转换为感知空间的大小变化。将选择并显示与新的感知比例匹配并且在计算特征空间中具有最近距离的数据库中的纹理。我们针对两个特殊的感知特性报告了我们的实验结果:表面粗糙度和方向性。可以类似地操纵其他属性。

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