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SYSTEMS AND METHODS FOR DYNAMIC PROCEDURAL TEXTURE GENERATION MANAGEMENT

机译:动态过程纹理生成管理的系统和方法

摘要

This disclosure relates to a computer- implemented method for receiving a texture for a frame. The method may include determining whether the texture needs to be recreated. The method may also include creating, based on a determination that the texture needs to be recreated, a generated texture based on the texture. The method may further include storing the generated texture in storage for later use. The apparatus may include a memory that contains a recreated texture. The recreated texture may be selectively created based on a determination that the texture is an animated texture, or that no suitable, previously- generated representation of the texture is stored in the memory. The apparatus may further include a graphics engine in an embedded device. The graphics engine may be configured to render a user interface based upon the recreated texture.
机译:本公开涉及一种用于接收帧的纹理的计算机实现的方法。该方法可以包括确定是否需要重新创建纹理。该方法还可以包括基于确定需要重新创建纹理来创建基于纹理的生成的纹理。该方法可以进一步包括将所生成的纹理存储在存储器中以供以后使用。该设备可以包括包含重新创建的纹理的存储器。可以基于确定纹理是动画纹理,或者没有合适的,先前生成的纹理表示存储在存储器中的确定来选择性地创建重新创建的纹理。该装置可以进一步包括嵌入式设备中的图形引擎。图形引擎可以被配置为基于重新创建的纹理来渲染用户界面。

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